This is in spite of you each having mutual interests at least until the civil war. Before I finish, is there any way that I can tighten up the Heavy Onager flaming shots? Finally, despite having a lot of territory, they are mostly , which makes building up their economy to support their military rather challenging. Like the Greeks, their infantry units are primarily hoplites who fight best in the phalanx formation. In the case of Town Watch, this is essentially the only thing they are good for. These men have a high morale befitting their elite status, and are armored and able enough to stand up to cavalry, though spearless.
I sometimes switch to flaming arrows when I want to be able to preserve arrows but still keep up a constant barriage of arrows. They are unplayable by default, but can be made playable with a simple text edit. They'll need to rely on their decent quality skirmishers to dish out damage in the meantime, which means lots of. Author Replies: Hail Caesar This was pretty good, do you think you could add on for a late game army? Therefore, the easiest way to scrape up money is to sack opposing settlements once captured. Parthia is a culturally Eastern faction. A man on horseback, however, uses a much smaller bow.
They start with a whopping six territories spread out over North Africa, Iberia, and on several Mediterranean Islands. This means that corruption is very high and troop waypointing is tedious. You almost have to actively try to go bankrupt by wasting money and intentionally failing to reinvest as the Romans. Sacrifice Animals Level 6 Increases your ranged damage and the speed of the unit. With large enough cities and the proper structures, they can recruit even more powerful types of legionnaire units, such as the Praetorian Cohort. War elephants and armoured elephants fare much better as long as you can catch them, but trying to do so is a waste of time and effort. They have a well-balanced unit roster and the strongest non-Roman economy in the game.
This will open up the extremely powerful Imperial units, including Legionnaires, for recruitment by the Roman factions. They can be absolutely devastating on the battlefield, but they're prohibitively expensive and can be turned against you if an opposing army frenzies them with a fire attack. Judean Zealots can only be recruited in Jerusalem, but are high-morale spearmen with a terrific attack and charge bonus. Hence why I'm asking if there might be some balance between the two. What the above paragraph implies, however, is that heavy armor will hamper either the draw, or the release. Lag for lower ram or cpu machines.
An answer to this post: Are most of the Roman artillery options giant immobile ish things that look odd on the battlefield or is there still a place for the equivalent of earlier games' ballista and scorpions? All logos and images are copyrighted by their respective owners. Then retreating with all of your troops becomes the play. If you go long enough without starting the civil war despite the support of the people, the Senate will demand that your faction leader commit suicide. Whilst crossing a bridge on Lake Biwa, Tawara Toda stepped over a huge serpent that turned into a dragon: Kami Ryujin. Armed with twin gladii, they wear , and well-crafted armour. Remember to watch out for enemy cavalry, or they might hunt your horse archers down.
They start out with two provinces with few good options for expansion. Horse archers will be your primary unit early on, and they require serious practice and micromanagement to use effectively, are terrible at capturing cities, and count as very weak in auto-battles meaning you'll need to fight most of them yourself. From that rear position, almost your entire army will be within, or a quick gallop away, to the effective range of these abilities The Generals are too valuable to lose because of this, not to mention the huge hit to morale that every one of your units on the field takes when you get your general killed. Originally posted by :Describe in more detail. Fire arrows kill tons more guys with each shot, but are so inaccurate, I wonder if it actually kills more enemies to use non-flaming arrows. They start with dozens of territories as well as scattered rebel armies all across the map.
Light cavalry is beautiful in silencing enemy missiles and harassing units. Burns up siege towers and sap points, when on a wall and they have a damage bonus due to height. Edit the game's text files, see below, to fix the bug and Carthage becomes more balanced. The high quality of armor worn by Roman heavy infantry is what turns them into some of the best units in the game. Formations are key to most Roman units, and they become much less effective and more vulnerable when out of those formations. Each of them offers a specific benefit when you capture it.
They can easily put together a balanced force of infantry, cavalry, and missile units while opposing factions who may be better in one of those areas will be weaker, if not completely deficient, in the other two. Presumably those would take a place nestling further forward, protected by infantry but still able to fire out the front of the formation. Though they shared a general culture, most of the Greek territories were independent city states in real life, and often warred with each other as much as they did outsiders if not more so. Also, if you see something you consider to be wrong, please inform me. A single volley from a Forester Warband cuts down around 10-15 people on average, whereas a single volley of fire arrows only kills about three at most. Besides farms, there are two more ways to increase your population in a region. Therefore, if you are the defender you do not have to move your artillery at all, you can just wait for the enemy to come within range, and then fire.
Spain is a faction with mixed barbarian and Carthaginian influences. I found that actually putting your strongest infantry units front and center is the most effective way because your lighter and faster hastasi and stuff work better for flanking. Flaming Arrows have a greater effect on Morale, but reloads slower and aren't as accurate. They try to dictate the direction of your faction's expansion by demanding that you take certain settlements or blockade certain ports. However, get to high-tier horse units, and Parthia will become.
Pontus is a faction with a mix of Greek and Eastern cultural traits. Like I said: this is a basic model for my battle formations. Can be averted if they expand to some coastal cities and establish trade there. Even Roman blades have taken Scipii lives; that. General's bodyguard has a lot of health and is hard to break while also being very maneuverable because of its small size. Following up, if your front line is about to be or is under attack by melee cavalry, change the attacked unit to loose formation so that you can more easily and immediately support them with spear infantry.